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I kind of felt lead, being told what to do instead of figuring things out by myself.  It was a completely predictable game and ending.  That has to be the laziest man alive, do a few things and go home to rest.  I realize that this must be a student project, maybe a first released game, so good job and I hope your next installment comes to fruition.

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More than 80% of the players, who play games likes this are clueless and need guidance. I literally had a guy, 2 comments below write to me that they were lost, because the last section of the game didn't tell them what to do, so even thou your experience is acceptable, it is not the only one and I hope you understand that. 

I would argue about the predictability of the game, because I am 100% sure you didn't know that all the characters would die in the end and the patient would become the monster, well, at least from the start you couldn't, might have thought about it in the middle, but this isn't "Fight Club", or "Sixth Sense" or "Unusual Suspects" for that matter, so you are making a game something it is not - a short, atmospheric horror - nothing more. 

Even with the triple A titles and high end, UE5 horror games, main characters are lazy and predictable, so, again, you are critiquing this as something it is not and never will be.
This is not a student and I am way beyond being a student, so, maybe you can accept the fact that some grown ass people can have a hobby of making amateur games and just posting them for fun, sharing their imperfect stories. You wouldn't ask a random marathon runner if they will participate in Olympics, would you? They are just there to run for health reasons and have fun, so same goes here. 

In conclusion, like I said your comment is acceptable for its subjective nature, completely valid, but don't think that it is factually correct. Cheers.

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